Lego Forestmen |
I couldn't sleep, as usual, so I decided to work on some stuff for D&D. Generally, I prefer classes to be broad categories and I tend to avoid getting too into the nitty gritty of sub-classes. If a player, for example, wanted to play a paladin I would tell them to roleplay it out rather than create something that has a mechanical distinction. Despite this, I thought it could be fun to come up with a ranger class. Looking at B/X, the halfling seems to be a good basis for a ranger so I tweaked it slightly and feel pretty good about how it came out. If you're interested in checking it out, you can find it here. Keep in mind that I haven't play tested it yet but I did try to balance it as best I could.
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