Wednesday, February 5, 2025

[Homebrew] My Revised Fighter House Rules

Art by David C Sutherland III

    I previously posted about my house rules for fighters however I have since improved upon them, at least in my opinion.  I wanted to reduce the amount of attacks I gave fighters because I felt I had made the class kind of ridiculous, especially considering that combat rounds in BX last 10 seconds as opposed to a minute in OD&D and AD&D.  

    I also saw a reddit post from a DM who, instead of giving fighters multiple attacks, gave magic weapons a number of attacks equal to their to-hit/damage bonus.  I wanted to incorporate this into my own house rules because I felt that it really emphasized the fantastical nature of swords (and other weapons).  Many of these magical weapons have their own egos so it made perfect sense to me that a sword +2 vs magic-users could harness the fighter and use them for their own purpose, causing the fighter to attack with enhanced intensity and ferocity.


    I should also point out that these abilities are exclusive to fighters.  Normal men, dwarves, elves, halflings, etc do not receive these abilities.  This is to help protect the niche of the fighter class and to ensure that they are the most competent combatants.  Having said that, it is still possible for non-fighters to lift gates so long as they have the equipment or magic required to do so, it's just that fighters are the only ones who are capable of doing so without the need of equipment or magic.


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