Sunday, September 1, 2024

[Session Report 6 - 8/31/24] Wandering Around the Wilderness

Druid Circle of Standing Stones
    This session was quite a bit shorter than the previous ones but was still quite fun.  After celebrating the execution of the bandit leader, Dantar, the party decided to hang out in town for a few days to gather some intel.  They spent their time mostly in the tavern, inn, and market where juicy gossip was bound to be and were able to find several rumors regarding a recently discovered ziggurat located in the Swamp of Dread.  According to the locals, the ziggurat resembles a famous structure previously thought to be only a legend.  Upon hearing these rumors, the party elected to travel elsewhere in the hopes of encountering something that was a little less frightening.

    So, the party gathered their belongings and set out into the wilderness in the hopes of locating the lair of a goblin tribe that the local guards have been complaining about.  They knew from the rumors that the goblins were spotted near the Dragon Peaks, northwest of the town of Dragonwrath.  Unfortunately, they were unable to find it but did stumble upon a druidic circle of large standing stones.  They inspected the stones and saw strange markings on each one, and the clerics of the party were able to recall that the Highland Clans are known to sometimes use runes and other pagan symbols.  Our adventurers then realized that they needed to take a rest since they've been travelling for several days.  
Black Dougal's Bandit Keep
    On their day of rest, they spotted a gorgon about 160 yards away.  They tried to flee but were noticed by the metal bull and it kept chasing them.  Now the party was starting to worry, they weren't able to rest and now were being forced to continue running.  Eventually the monster lost sight of them and they tried to catch their rest but then a gang of 75 bandits saw them.  The bandits were immediately hostile, no doubt due to the party accidentally entering in their territory.  The party had tried to evade but failed and the pursuit was on!  After another day of chasing the party, the bandits decided that the party was a sufficient distance away from their bandit keep and ended their pursuit.  Now the party was really beat and weary but they knew that they could reach the safety of Dragonwrath in just another day of travel.  Not wanting to rest in the wilderness for 4 or 5 days to regain their stamina they forced themselves forward until they were greeted by the welcoming gates of Dragonwrath where they stayed at the Wayfarer's Inn and were able to rest without fear.
Discovered Hex Features
Hex Features
1: Bandit Keep
2: Druidic Standing Stones
3: Halls of Ghuldesh
4: Dragonwrath
5: Grujek the Cruel's Tower (Formerly Mezhag the Imposing's)
6: Bandit Hideout
7: Fenhor the Fearless' Stronghold

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